Unity RPG Shops & Abilities: Intermediate C# Game Coding
Using Unity 2020.2, we’ll show you how to include three essential game mechanics, Shops, Special Abilities and Traits, in your games.
This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.
You can use the code we create in the course in any game or project you build. We’ll be using an RPG as an example. You don't need to have completed the previous parts of the RPG Series (the RPG Core Combat, Inventory Systems and Dialogue & Quests courses) but it will give you an advantage if you already have.
The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to a real RPG as you go.
We’ll provide the RPG project created so far in the series so that you can practice integrating to an existing complex project. Every element of the project we touch will be fully explained and no knowledge of the project will be required.
In the process of the course we will cover advanced topics such as: C# Delegates, Interfaces, Lambdas, Strategy and Composite Patterns.
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.
Shops and Abilities are core to many game genres. So why not join us and get started improving your game development right now?
What will you learn in this course?
- Shop and Traits UI development
- Integration between Traits and a modifier system
- Main menus & how to integrate them
- Barter system giving discounts to player with high charisma
- Buying and selling systems
- Filtering shop items by type
- Mana and money systems
- Flexible and composable special abilities
- Cooldown timers